DRAGON CITY is a simulation game where you raise cartoon dragons. First, you pick a habitat, and you then hatch, feed, and lift a dragon to adulthood. Once it’s a mature, your dragon can fight or breed with many other adults to create new baby dragons for your city. Breeding happens with floating hearts, and battling involves tapping buttons to pick moves, nevertheless the dragons don’t actually touch one another — they only incur damage points until they disappear. As you may complete tasks, you get experience points and then in-app currency, every one of which unlocks abilities or means that you can buy things. In-app purchases abound: You can speed up your leveling-up through the use of real money, and you can dedicate to anything from cool accessories to your dragon to increased powers in battle. To protect yourself from spending actual money, you can “earn” free gems by registering for special offers, surveys, or other apps. Also, it is possible to elect to look at the www.gamecheatandroid.com that your particular contacts have created, where you may tap their dragons and habitats to include experience points as well as in-app currency with their coffers.
Like SimCity BuildIt meets Farmville with some battle game baked in, this build-and-accumulate model will attract young children but isn’t meant for them. The dragons are cute, and it’s rewarding in order to earn experience points for a lot of things, from feeding your dragon the first time to clearing brush. With that being said, this dragonity is absolutely busy: It feels like there are a variety of possibilities for what to do with your dragons, but there’s a reasonably steep learning curve involved to understand how it all works. Also, although the dragons are cute and potentially fascinating to younger kids, this is undoubtedly a game created for older users. There’s no iffy content, exactly, however the social features allow you to automatically get in touch with other users in ways that will make some parents (and a few kids) uncomfortable. Also, it’s too simple to make purchases or share personal data with third parties, all in the name of obtaining more stuff within the game. Overall, the complex interface, sharing features, and consumerism might best fit teens making use of their own devices — or their parents.